The Taker Devblog: What We Use

In case you were wondering what’s going on behind the scenes, I’m going to tell you in this post what we use to make The Taker.

Construct 2: to make the actual game, we use Construct 2, which is an amazing game making tool by Scirra. It’s great for beginners, but can also be used for bigger projects.

BitBucket: we’re a small team with no real budget, so we use the free plan of BitBucket. Since GitHub is only free for open source projects, and since we didn’t want to reveal the source code, this was our best option.

SourceTree: this is the desktop client that comes with BitBucket, since it’s also developed by Atlassian. Even though SourceTree is a bit more complicated than GitHub’s desktop client, it has worked great for us.

Skype: other than email, we use Skype for communication inside the team. It may not be the best, but it’s reliable, easy to use and it’s good enough for us.

I can’t really say for anyone else on the team, but I also use these:

Paint: if you want to quickly edit, crop or resize something, Paint is always available and it works.

iMovie: for the second gameplay trailer, I just used iMovie, not because it’s the best, but the result looks good enough and it’s fast.

OBS: I can’t really recommend OBS for recording Construct 2 footage because of performance issues, but my other option would have been Fraps, which doesn’t work with C2 at all.

We also use WordPress at for our blog, Windows as our operating system, I use Notepad++ as my text editor and my server is running Ubuntu and Apache. We currently have no 3rd party plugins in our project. We use custom-recorded sounds or sounds and music from the YouTube Audio Library, and I use Audacity to edit audio. We use Chrome and Firefox for development and testing.

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